Ultimately, you can recruit up to seven made men for your family, and as they prove their worth, you can spend money on attribute upgrades and better weapons for them and even promote them so that they can specialise in more than one field. The latter is arguably the most useful guy you'll ever meet, because if you or any other crew member gets killed, he can bring you back to life with full health just by sticking a needle in you. The former can create shortcuts through walls and blow up buildings, but like most of the crew abilities, these can be used in only very specific locations. Initially you get to recruit only one of these laughable soldiers for your family, and you get to choose between a demolitions expert and a medic. If you turn your back on them, though, they'll be warped instantly to your side, sometimes. Other times they prefer to enter through different doors while running backward, or perhaps crash through a window for an entrance that really gets them noticed. When you're in front, it's not uncommon to open a door, step into a room, and encounter the guys that were right behind you already standing around waiting for you in there. Doorways are especially problematic, regardless of whether you're leading the way or are trying to send your guys in ahead of you to soak up some enemy fire. When they're not failing to get into cars with you or running rings around one another at superhuman speeds, your guys can often be observed wandering off in the wrong direction or just remaining stationary while appearing to ponder their next step. The problem isn't that they're unable to perform those tasks it's that walking from A to B is rarely straightforward for them. The cake shop is a lie (Credit: GameSpot) Predictably, things don't get any better when they're put into combat situations or are asked to perform the very specific tasks that they supposedly each specialise in, which include cracking safes, committing arson and kicking down doors. They have their uses, but even having them do something as simple as walk through a doorway ahead of you or climb into one of the game's many slow but slippery cars with you can take some work. With that said, the made men working for rival families are geniuses compared to the clowns you get to recruit into your own family. Too many of them simply stand their ground or charge at you and, if they somehow manage to get close before you put a couple of bullets in their heads, can easily be grabbed, punched, strangled or head-butted into the afterlife. You have an impressive arsenal at your disposal, and weapons like the Magnum and the shotgun really feel like they pack a punch, but the enemies you're using them against rarely seem too interested in self-preservation. That's largely because the gunplay in The Godfather II is neither challenging nor satisfying. Unfortunately, killing rival mafiosi and intimidating business owners gets repetitive quickly and isn't much fun to begin with. From this point on, much of your time is spent seizing and attempting to retain control of businesses run by rival families in order to make money and, ultimately, force said families to retreat into their compounds where you can eliminate them entirely. As one of Michael Corleone's most trusted men, you've been groomed to head up your own family, and after a brief introductory sequence set in Cuba, the game proper gets underway in a diminutive New York where you're instructed to set about making a name for yourself. You play as Dominic, an important member of the Corleone family who somehow managed to make it through the epic movie trilogy without ever wandering into camera shot despite apparently being involved in a number of key scenes.
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