![]() A "Momentary Combo" can activate a Super Combo in the middle of another Super Combo, by just pressing the punch or kick button. This is called a "Super Canceling" and can be done with Super Combos. In the process of doing a Super Combo, another Super Combo can be performed. However, unlike the previous Guard Break move, the move is guardable and stuns only if it's used on a crouching opponent.Ī Special Move can be done after a Regular Move or another Special Move. In EX3, The Guard Break is changed into the Surprise Blow, which still stuns enemies on contact and doesn’t need a level of the super combo gauge to work. The Guard Break can be used at any time with one level of the super combo gauge. The Guard Break is a move that, if it connects with the blocking opponent, breaks the block and makes the opponent dizzy. The game introduces various new features to enhance the player's combat choices.Īside from throwing the opponent or wearing away their life by using special moves to drain it, another way to fight blocking is the "Guard Break". Like in Alpha and Darkstalkers, the super combo gauge, used to do Super Combos, was divided into three levels. ![]() The game uses special moves and super combos familiar or similar to the previous games in the series. In many ways, EX still plays like a 2D fighting game, but the linear plane in which characters fight often changes along a 3D battleground. The Street Fighter EX fighting system uses fighting systems of the Street Fighter II and Street Fighter Alpha series.
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